Dr. Yeffry Handoko Putra, M.T
Chap 1 | Overview Image | |
Chap 2 | Open GL, Assignment 1 | |
Chap 3 | Primitives | |
Chap 4 | 2D-Transformation | |
UTS 21 April 2014 | ||
Chap 5 | 3D Transformation | |
Chap 6 | Lighting and Shading | |
UAS 10 Juli 2014 | ||
Nilai |
Reference:
- John Hughes (2013), Computer Graphics: Principles and Practice
- Errata for Peter Shirley's Fundamentals
- OpenGL.org
- Siggraph 1997 OpenGL Course Examples
- OpenGL Project Examples
- Examples
- RedBook OPENGL examples
- How to Use Visual C++; The example is for Project 1, but once you learn how, it should be similar for each assignment. This file also includes downloadable libs and includes and instructs where they need to go in order for you to make this work at home.
- Cygwin (Unix-like terminal, complete gnu toolkit)
- Paul Bourke's Geometry Page
- Linear Algebra at MIT's OpenCourse site
- Ken Joy's Geometric Modeling Notes (Bernstein Polynomials, Bezier Curves, B-Splines, etc)
- Bezier Curves
- B-Splines
- A good review of Color spaces (1995 SIGGRAPH Educators' Slide set)
- Color Conversion code
- Web Builders' Resource at U Iowa
- Color Matters
- U Washington
- Brown Exploratories
- Princeton CG Applets
- SIGGRAPH HyperGraph's Raytrace demo
- Need to try to find: Phong-Shade Demo by Shuping Ye and G. Scott Owen, Georgia State Univ.
- Eric Haine's VRML illumination demo
- Local OBJ Model Repository
- Mesh Factory
- Modeling Shells
- 3D Cafe's Free 3d models (make sure the files you download are in a format you can import into OpenGL
- More Free models at Avalon
- Reading in texture files: Example code for using Sam Leffler's libtiff library
- 3D Cafe's Free Textures
- More Free textures at Avalon
Links
- Book Errata